Water Hazard - Ancient Prophecy
Ancient Prophecy
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About this card
A hazard is an area of a golf course in the sport of golf which provides a difficult obstacle, which may be of two types: (1) penalty areas such as lakes and rivers; and (2) bunkers. A penalty area was previously referred to as a water hazard. Special rules apply when playing balls that fall in a hazard. For example, a player may not touch the ground with their club before playing a ball, not even for a practice swing. A ball in any hazard may be played as it lies without penalty. If it cannot be played from the hazard, the ball may be hit from another location, generally with a penalty of one stroke. The Rules of Golf govern exactly from where the ball may be played outside a hazard. Bunkers are shallow pits filled with sand and generally incorporating a raised lip or barrier, from which the ball is more difficult to play than from grass.
Summary from Wikipedia (CC BY-SA 4.0).
Spell Card
Continuous
Once per turn: You can Special Summon 1 Level 4 or lower WATER monster from your hand. You must control no monsters to activate and to resolve this effect.
Printings
Printed 4 times:
ANPR-EN056 CommonSDRE-EN026 CommonSBAD-EN033 CommonSBC1-ENC14 Common
Data via YGOPRODeck.
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