Vileplume - dp6 #45

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Vileplume - dp6 #45

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About this card

The first generation (generation I) of the Pokémon franchise features the original 151 fictional species of monsters introduced to the core video game series in the 1996 Game Boy games Pocket Monsters Red, Green and Blue. Later, Pokémon Yellow and Blue were released in Japan.

Summary from Wikipedia (CC BY-SA 4.0).

HP 120 Grass Pokémon Stage 2

Abilities

Energy Reaction (Poké-Power)
Once during your turn (before your attack), when you attach a Grass or Psychic Energy card from your hand to Vileplume (excluding effects of attacks or Poké-Powers), you may use this power. If you attach a Grass Energy card, the Defending Pokémon is now Asleep. If you attach a Psychic Energy card, the Defending Pokémon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition.

Attacks

Disturbing Pollen 60
Cost: Psychic, Colorless, Colorless
Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn.
Weakness: Psychic +30
Retreat: Colorless, Colorless

Format legality

Unlimited: Legal

Its petals are the largest in the world. As it walks, it scatters extremely allergenic pollen.

Data via PokemonTCG/pokemon-tcg-data.

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