Vileplume - dp6 #45
dp6
Listing this on HeroesAndMore takes about 90 seconds. Upload your photo, set your price, ship when it sells.
About this card
The first generation (generation I) of the Pokémon franchise features the original 151 fictional species of monsters introduced to the core video game series in the 1996 Game Boy games Pocket Monsters Red, Green and Blue. Later, Pokémon Yellow and Blue were released in Japan.
Summary from Wikipedia (CC BY-SA 4.0).
HP 120
Grass
Pokémon
Stage 2
Abilities
Energy Reaction (Poké-Power)
Once during your turn (before your attack), when you attach a Grass or Psychic Energy card from your hand to Vileplume (excluding effects of attacks or Poké-Powers), you may use this power. If you attach a Grass Energy card, the Defending Pokémon is now Asleep. If you attach a Psychic Energy card, the Defending Pokémon is now Poisoned. This power can't be used if Vileplume is affected by a Special Condition.
Attacks
Disturbing Pollen
60
Cost: Psychic, Colorless, Colorless
Flip a coin. If heads, your opponent can't play any Trainer, Supporter, or Stadium cards from his or her hand during your opponent's next turn.
Weakness: Psychic +30
Retreat: Colorless, Colorless
Format legality
Unlimited: Legal
Its petals are the largest in the world. As it walks, it scatters extremely allergenic pollen.
Data via PokemonTCG/pokemon-tcg-data.