Venusaur - basep #13

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Venusaur - basep #13

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About this card

The first generation (generation I) of the Pokémon franchise features the original 151 fictional species of monsters introduced to the core video game series in the 1996 Game Boy games Pocket Monsters Red, Green and Blue. Later, Pokémon Yellow and Blue were released in Japan.

Summary from Wikipedia (CC BY-SA 4.0).

HP 100 Grass Pokémon Stage 2

Abilities

Solar Power (Pokémon Power)
Once during your turn (before your attack), you may use this power. Your Active Pokémon and the Defending Pokémon are no longer Asleep, Confused, Paralyzed, or Poisoned. This power can't be used if Venusaur is Asleep, Confused, or Paralyzed.

Attacks

Mega Drain 40
Cost: Grass, Grass, Grass, Grass
Remove a number of damage counters from Venusaur equal to half the damage done to the Defending Pokémon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Venusaur has fewer damage counters than that, remove all of them.
Weakness: Fire ×2
Retreat: Colorless, Colorless

Format legality

Unlimited: Legal

This plant blooms when it is absorbing solar energy. It stays on the move to seek sunlight.

Data via PokemonTCG/pokemon-tcg-data.

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