Magneton - ecard2 #22

ecard2

Magneton - ecard2 #22

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HP 70 Metal Pokémon Stage 1

Abilities

Magnetic Flow (Poké-Power)
Once during your turn (before your attack), if Magneton is your Active Pokémon, you may flip a coin. If heads, choose 2 of your opponent's Pokémon that have Energy cards attached to them. Choose 1 of the Energy cards attached to each of those Pokémon and switch them between the Pokémon. This power can't be used if Magneton is affected by a Special Condition.

Attacks

Steel Wave 30
Cost: Colorless, Colorless, Colorless
This attack does 10 damage to each of your opponent's Benched Pokémon that are the same type (color) as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fire ×2
Resistance: Grass -30
Retreat: Colorless, Colorless

Format legality

Unlimited: Legal

Data via PokemonTCG/pokemon-tcg-data.

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