Gamma Summon - Chaos Origins - Values & Listings - HeroesAndMore

Gamma Summon - Chaos Origins

Chaos Origins

Gamma Summon - Chaos Origins

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About this card

A craft name, also referred to as a magical name, is a secondary religious name often adopted by practitioners of Wicca and other forms of Neopagan witchcraft or magic. Craft names may be adopted as a means of protecting one's privacy, as an expression of religious devotion, or as a part of an initiation ritual. It may also be used as a protective method, as it is believed by some that one's "true name" can be used to identify that person for the purpose of magical activities.

Summary from Wikipedia (CC BY-SA 4.0).

Trap Card Normal
Banish 1 "Aleister" monster or 1 Fusion Monster from your GY; Special Summon 1 "Invoked" monster from your Extra Deck, ignoring its Summoning conditions, but banish it during the End Phase. If a monster is banished face-up, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 of your banished "Invoked" monsters; Special Summon it. You can only use each effect of "Gamma Summon" once per turn.

Printings

Printed 1 time: CORI-EN070 Common

Data via YGOPRODeck.

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