Magical Citadel of Endymion - Dark Saviors

Dark Saviors

Magical Citadel of Endymion - Dark Saviors

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Spell Card Field
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.

Archetype: Endymion

Printings

Printed 5 times: DASA-EN055 Secret RareOP07-EN008 Super RareOP07-PT008 Super RareSDSC-EN019 CommonSR08-EN024 Common

Data via YGOPRODeck.

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