Dusknoir - dp7 #1

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Dusknoir - dp7 #1

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About this card

The fourth generation of the Pokémon franchise features 107 fictional species of creatures introduced to the core video game series in the 2006 Nintendo DS games Pokémon Diamond and Pearl. Some Pokémon in this generation were introduced in games and animated adaptations of the franchise before Diamond and Pearl, such as Bonsly, Mime Jr., and Munchlax, which were recurring characters in the Pokémon anime series in 2005 and 2006.

Summary from Wikipedia (CC BY-SA 4.0).

HP 120 Psychic Pokémon Stage 2

Abilities

Shadow Command (Poké-Power)
Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.

Attacks

Damage Even
Cost: Psychic, Colorless
Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
Night Spin 50
Cost: Psychic, Psychic, Colorless
Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
Weakness: Darkness +30
Resistance: Colorless -20
Retreat: Colorless, Colorless, Colorless

Format legality

Unlimited: Legal

Data via PokemonTCG/pokemon-tcg-data.

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