Dark Electrode - ex7 #4

ex7

Dark Electrode - ex7 #4

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About this card

Electronic music broadly is a group of music genres that employ electronic musical instruments, circuitry-based music technology and software, or general-purpose electronics in its creation. It includes both music made using electronic and electromechanical means. Pure electronic instruments depend entirely on circuitry-based sound generation, for instance using devices such as an electronic oscillator, theremin, or synthesizer: no acoustic waves need to be previously generated by mechanical means and then converted into electrical signals. On the other hand, electromechanical instruments have mechanical parts such as strings or hammers that generate the sound waves, together with electric elements including magnetic pickups, power amplifiers and loudspeakers that convert the acoustic waves into electrical signals, process them and convert them back into sound waves. Such electromechanical devices include the telharmonium, Hammond organ, electric piano and electric guitar.

Summary from Wikipedia (CC BY-SA 4.0).

HP 70 LightningDarkness Pokémon Stage 1

Abilities

Darkness Navigation (Poké-Power)
Once during your turn (before your attack), if Dark Electrode has no Energy attached to it, you may search your deck for a Darkness or Dark Metal Energy and attach it to Dark Electrode. Shuffle your deck afterward. This power can't be used if Dark Electrode is affected by a Special Condition.

Attacks

Energy Bomb 30
Cost: Lightning
You may move all Energy cards attached to Dark Electrode to your Benched Pokémon in any way you like.
Weakness: Fighting ×2
Retreat: Colorless

Format legality

Unlimited: Legal

Data via PokemonTCG/pokemon-tcg-data.

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